AI Insights · Timothy · April 2023
Top Down Games Performance on iOS in Ecuador: Q1 2023
A detailed look at the performance of the top 5 top-down games on iOS in Ecuador during Q1 2023, including downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 top-down games on iOS in Ecuador showed varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides critical insights into the trends and dynamics of these popular games.
Parchisi STAR from Gameberry Labs had a notable increase in weekly revenue, peaking at approximately $1.9K in the week of March 20. Weekly downloads saw a significant rise towards the end of the quarter, reaching about 3.9K in the last week of March. The game maintained a strong user base with weekly active users fluctuating around 50K, showing minor dips and rebounds throughout the quarter.
8 Ball Pool™ by Miniclip.com experienced a steady climb in weekly revenue, reaching around $603 in the final week of March. The game also saw a consistent increase in downloads, peaking at approximately 2K in late January. Weekly active users showed a positive trend, rising from 40.8K at the beginning of the quarter to about 47.3K by the end.
Among Us! from InnerSloth LLC displayed modest revenue growth, with weekly earnings reaching up to $107 in early March. Downloads remained relatively stable, with minor fluctuations, peaking at 1.6K in the week of March 20. Active users hovered around the 11K mark, indicating steady engagement throughout the quarter.
Clash Royale by Supercell showed variable revenue figures, with a peak of approximately $1.6K in the first week of January. Downloads also varied, reaching a high of 1.4K in early March. The game maintained a robust user base, with weekly active users averaging around 51K, showing consistent engagement.
UNO!™ from Mattel163 Limited had fluctuating revenue, with a peak of $600 in the last week of December. Downloads saw a slight increase towards the end of the quarter, reaching about 1.4K in late February. Active users showed a gradual increase, peaking at approximately 6.2K in the week of February 20.
These insights, provided by Sensor Tower, highlight the dynamic nature of the gaming market in Ecuador. For more detailed analytics and insights, visit Sensor Tower.